ImvuMorphAnimator will map the morph animations in an FBX file onto an IMVU avatar. Note that this will only work if the avatar is loaded onto a
GameObject which already has an
Animator assigned to it with the appropriate
RuntimeAnimatorController, setup in the editor. This is because in order to do this mapping, in needs some data only available in the editor. It will pre-calculate this and store it on the
ImvuMorphAnimator. If you attempt to add the
ImvuMorphAnimator at runtime, it will fail.
There are no relevant public methods or fields to document.